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"Screen" was created in the Cave, a room-sized virtual reality display. It begins as a reading and listening experience. Memory texts appear on the Cave's walls, surrounding the reader. Then words begin to come loose. The reader finds she can knock them back with her hand, and the experience becomes a kind of play -- as well-known game mechanics are given new form through bodily interaction with text. At the same time, the language of the text, together with the uncanny experience of touching words, creates an experience that doesn't settle easily into the usual ways of thinking about gameplay or VR. Words peel faster and faster, struck words don't always return to where they came from, and words with nowhere to go can break apart. Eventually, when too many are off the wall, the rest peel loose, swirl around the reader, and collapse. Playing "better" and faster keeps this at bay, but longer play sessions also work the memory text into greater disorder through misplacements and neologisms.
| Director:
Wardrip-Fruin, Carroll, Coover, Greenlee, et al (their other films)
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| Country: USA |
Copyright Year: 2003 |
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Length: 00:00:00 |
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Label:
Aspect Magazine
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Other Info:
Audio commentary by Christiane Paul:
Christiane Paul is the Adjunct Curator of New Media Arts at the Whitney Museum of American Art and the Director of Intelligent Agent (http://www.intelligentagent.com), a service organization and information resource dedicated to digital art. She has written extensively on new media, net art, information architecture, hypermedia, and hyperfiction, and her articles have been published in magazines such as Sculpture, Leonardo, and Intelligent Agent. Her book "Digital Art" (part of the World of Art Series by Thames & Hudson, UK) was published in July 2003. She is currently editing an anthology on Curating New Media. She teaches in the MFA computer arts department at the School of Visual Arts in New York and has lectured internationally on art and technology.
At the Whitney Museum, she curated the show "Data Dynamics" (2001), which dealt with the mapping of data and information flow on the Internet and in the museum space; the net art selection for the 2002 Whitney Biennial; as well as the online exhibition "CODeDOC" (2002) for artport, the Whitney Museum's online portal to Internet art for which she is responsible. Other curatorial work includes "Evident Traces" (Ciberarts Festival Bilbao, 2004); "eVolution -- the art of living systems" (Art Interactive, Boston, 2004); "CODeDOC II" (Ars Electronica, 2003); the New York Digital Salon's 10th anniversary exhibition (NYC, 2003); "Mapping Transitions" at the University of Boulder, Colorado (2002); "Re-Media" (Fotofest, Houston, Texas, 2002); and a net art selection for "Evo1" (Gallery L, Moscow, October 2001) |
This film has never been screened
Microcinema Interview/Article:
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